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Heist Basics
What you are setting up
A heist gives a group of players a robbery to prepare and carry out. You decide where it happens, which tools they need, how they obtain them, and what they earn.
For example, a bank heist can ask players to collect a hacking device and gas masks before opening the vault and taking the cash.
You do not need to build your first heist from scratch. Start with the included Fleeca: The Legion Job and follow First Heist.

Administrators define the operation once. Each player crew then creates its own plan and progresses through the configured preparation and execution flow.
Creator and player planning
There are two different interfaces:
| Interface | Who uses it? | What is it for? |
|---|---|---|
Heist Creator, /heistcreator | You and authorized administrators | Create and edit the robbery, place objects, set preparations and rewards |
| Heist Planning, in the Crime tablet or at a planning board | Players in a configured Crime organization | Choose a robbery, organize their crew, prepare equipment, and start the heist |
Use Job Configurator (/jobconfig) for the organization, workshop, storage and shared heist settings. Use the Heist Creator for the robbery itself. Creating a heist does not create these organization facilities.
Each definition may also contain a Planning Map location label and target. Tablet and physical-board users see the same saved target and can share the selected plan, map view, notes and drawings through the organization planning screen.
Set up at least one Crime organization before testing. Your administrator permission to open the Creator does not give your character an organization or a player crew. See First Setup and Permissions.
What players will do
Create a plan
Choose a heist. The plan is this crew's saved attempt at that robbery.
Assemble the crew
Add the participating members of the same Crime organization.
Complete preparations
Collect equipment, craft tools or finish reconnaissance according to the selected operation.
Stock the plan
Deposit every required physical item in the organization's heist storage.
Run the finale
The leader starts the heist, the crew withdraws carried tools and completes the robbery.
Finish the reward route
Collect direct rewards or complete the configured escape and buyer handover.
The default allows three open plans per organization, with one open plan for each different heist. Another group cannot start the same heist while it is already being carried out.
Your setup checklist
For each heist, check that:
- Its location matches the interiors and maps installed on your server.
- Every required item exists in your inventory system and players have a way to obtain it.
- Pickups and workshop points are reachable.
- The crew size, police requirement, difficulty, and reward suit your server.
- Players can complete the full route, from preparation to payout.
A completed preparation does not always mean the player has the physical tool. Check both the mission result and the player's inventory. The included Fleeca walkthrough explains the hacking-device example.
For your first test, keep the included settings and use one organization member. You have a working setup when that player can prepare the heist, deposit the equipment, start it and receive the loot payment. Then test with the full crew size you intend to allow.
When you edit a heist, test it with a new plan. Existing plans keep the settings they were created with.