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Changelog

Full change history for Sky Crime System.
Before installing or updating, make sure sky_base and sky_jobs_base are up to date.
Read the current version first, then compare every Changed Files and migration note with your installed release. Back up the resource configuration and database before applying an update.
Current

Version 0.8.1

Highlights

  • Added separate configurable limits for fixed laboratories owned or rented by each character and faction, with unlimited ownership retained by default.
  • Added removal of installed laboratory equipment and additional storage shelves from their interaction menus, returning the installation item to laboratory storage and preserving its condition, fuel and oil for reinstallation.
  • Fixed an issue where Crime failed to initialize when shared dependencies took more than 60 seconds to load.

Notable Changes

  • Improved Crime startup so a failed migration is reported without aborting the entire initializer.
  • Fixed an issue where death and injury handling could register before Ambulance was ready to accept it.
  • Optimized inventory checks when loading drug, contact and market information while retaining fresh checks for player actions.
  • Changed laboratory storage interactions to open a menu with storage access and shelf actions instead of opening the storage immediately.
  • Fixed an issue where growing plant pots rose above their placement surface when their growth model changed.
  • Fixed the Drug Creator import preview so saved entries are correctly marked as existing while their template entries remain selectable.
  • Fixed an issue where invalid saved ATM or shop robbery settings could interrupt Crime System startup and prevent the remaining location editing tools from loading.
  • Fixed an issue where rejected robbery alerts or unsuccessful shop clerk code handoffs could raise an additional logging error.

Other Changes

  • Updated the release package to keep its own dependency bootstrap editable for support.

Changed Files

  • sky_crimesystem/config/drugs_laboratories.lua
  • sky_crimesystem/config/drugs_labs_power_workers.lua
  • sky_crimesystem/config/illegal_business.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/source/* — delete and reinsert
Update InstructionsA guided update for server owners0.8.00.8.1

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

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Phase 1 of 5

Prepare

These instructions cover sky_crimesystem 0.8.0 → the refreshed 0.8.1 package. If you installed an earlier 0.8.1 download today, download the current 0.8.1 package again and apply these steps. The manifest version stays the same, so the version number alone does not identify the refreshed package. Back up resources, the database, custom configuration, translations and saved Job Configurator/Creator data. Validate on staging and stop the server for replacement. Install the refreshed Base 1.45.1, then Jobs Base 1.48.1, then the matching updates for your installed jobs and Crime. Complete earlier migrations first when upgrading from an older version.

Version 0.8.0

Highlights

  • Added a personal reputation handbook with character progress, available reputation rewards, recent activity, page navigation, and zoom controls through /crimerep.
  • Added named reputation rules that can customize rewards for an activity, a specific heist, or a specific drug sale.

Notable Changes

  • Improved Heist Creator placement with contextual keyboard and controller instructions and movement while selecting obstacles.
  • Changed new gas-zone placement to require at least four corners before confirmation while preserving existing saved zones.
  • Fixed an issue where preparation links to several obstacles could point to the wrong rows or shift after layout changes.
  • Improved heist preparation fields with clearer action labels, examples, requirement hints, and readable placeholders.
  • Fixed an issue where Crime menus and tablet apps could initialize before their dependencies were ready during startup.
  • Fixed an issue where reloading an open Crime interface could leave the menu closed while the player still had input focus.
  • Fixed an issue where a new laboratory placement could reuse an earlier editor's preview state.
  • Fixed an issue where players could retain access to a faction laboratory after their membership changed.
  • Fixed an issue where faction laboratory sale refunds could reach a private account, and clarified the refund destination before and after a sale.
  • Changed laboratory finance history to exclude purchase and rental deposits paid outside the laboratory treasury.
  • Fixed an issue where entering a camper laboratory could lose the player's valid interior presence and block storage or raid access.
  • Fixed an issue where laboratory storage transfers could fail without showing the reason to the player.
  • Fixed an issue where planted models could float or sink when their growth stage changed.
  • Fixed an issue where the player could flicker or become invisible during plant harvesting.
  • Fixed an issue where interrogation dummies, chair scenes, or restrained victims could use incorrect positions or lose their seated animation.

Other Changes

  • Improved the pickpocket minigame with larger text, loot choices, directional buttons, and feedback.
  • Added ATM drill item, quantity, and consumption controls to the Job Configurator independently of shop-safe drilling.
  • Fixed an issue where valid ATM locations were rejected unless the owner entered an internal ID manually.
  • Fixed an issue where NPC Pickpocketing settings appeared in several identically named categories.
  • Changed the Drug Creator default-import page to a compact grouped selector, removing its search field while retaining group selection and import choices.
  • Improved multiline descriptions in Drug Creator guides and the PvP editor so longer text remains readable.
  • Added a Crime warehouse background to the shared storage interface.
  • Changed the initial interface language fallback to English while preserving selected and server-provided languages.
  • Optimized laboratory assault and production updates so inactive queues stop making unnecessary database requests.
  • Optimized Darknet world updates so nearby drops and meetings are refreshed only for authenticated sessions.
  • Optimized nearby heist screen discovery to refresh after movement and relevant location changes.
  • Optimized territory access updates to preserve existing map geometry when membership or permissions change.
  • Changed the Heist Creator's developer export browser and export action to require an explicit server opt-in while preserving registered built-in editing.
  • Added optional administrator heist execution tests with selection and cancellation on development servers.
  • Improved bundled translations for the reputation handbook and Heist Creator guidance, field text, and error messages.
  • Improved Heist Creator checkbox consistency and corrected inspector visibility when changing panels.
  • Removed the obsolete standalone ESX item import file while preserving existing inventory definitions and item registration.
  • Optimized laboratory worker updates so the periodic monitor runs only while the player has an active laboratory scene.
  • Optimized drug risk-effect cleanup so smoke and fire expiry checks stop after the last active effect ends.
  • Optimized interrogation session updates so deadline and release checks run only while at least one session exists.
  • Optimized background loading when Heist Planning is closed while keeping current data available when it is reopened.
  • Optimized inventory checks so Crime and Drug Creator request only the items they use.
  • Improved configuration updates so unrelated resource edits do not reload Crime jobs, tablet apps or raid commands.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/functions.lua
  • sky_crimesystem/config/heist_exports/heist_4_v1.json
  • sky_crimesystem/config/init.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/config/reputation.lua
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert

Removed Files

  • sky_crimesystem/items_esx.sql
Update InstructionsA guided update for server owners0.7.10.8.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

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Phase 1 of 5

Prepare

These instructions cover sky_crimesystem 0.7.1 → 0.8.0. Before replacing files, confirm that your customer download platform provides the versions below and check each downloaded resource's fxmanifest.lua; published documentation or a source tag alone does not establish that its customer download has been uploaded. Complete earlier migrations first if upgrading from an older version. Back up the database, resources, custom config, translations and saved Job Configurator/Creator data. Validate the update on staging before applying it to your production server. Stop the server during replacement. Install Sky Base 1.45.0, then Sky Jobs Base 1.48.0, then the matching releases for your installed jobs and Crime. Keep provider dependencies and optional integrations compatible; preserve saved overrides and existing records.

Version 0.7.1

Highlights

  • Changed Crime startup to use the same shared-dependency loading as the other Sky jobs.

Other Changes

  • Updated Hungarian translations, including harvesting and processing captions.

Changed Files

  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/source/* — delete and reinsert
Update InstructionsA guided update for server owners0.7.00.7.1

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

These instructions cover sky_crimesystem 0.7.0 → 0.7.1. Complete earlier migrations first if upgrading from an older version. Back up the database, resources, custom configuration and saved job/Creator data. Stop the server for the coordinated update. Install Base 1.44.1, then Jobs Base 1.47.1, then the matching hotfixes for your installed Sky jobs and Crime.

Version 0.7.0

Highlights

  • Added Simple and Advanced editing modes throughout the Drug Creator so administrators can choose between essential settings and detailed controls.
  • Expanded World Assets to inspect placed plants, campers and laboratories, including permission-protected test placement and laboratory ownership release.
  • Changed base raids so attackers breach individual interaction points in the world and then use the shared storage or garage interface for permitted withdrawals.
  • Improved laboratory management with clearer production readiness, equipment status, storage upgrades and staff controls.

Notable Changes

  • Added visible laboratory workers who use suitable workstations, patrol as security staff or move around while idle.
  • Fixed laboratory storage calculations and prevented production from completing into storage that cannot hold its output.
  • Improved laboratory equipment placement so compatible positions remain usable across the interior and stored equipment no longer appears installed.
  • Changed laboratory sales and administrative ownership releases to clear the previous owner's contents, workers, production and upgrades before making the site available again.
  • Changed camper locking to use the server's configured vehicle-key system, including key handover after purchases and successful theft.
  • Moved plant care into the world with dedicated treatment and trimming interactions, and spread harvest targets more evenly over the plant.
  • Expanded buyer and dealer definitions with tablet availability, reputation unlocks, request quantities, cooldowns and recruitment settings that are used by the contact network.
  • Expanded street-sale definitions with drug and territory restrictions, opening hours, sale limits, police requirements and reward tuning.
  • Expanded Drug Creator controls for laboratory power levels, field map markers and processing-location minigames, while improving supplier, camper-shop and delivery-route setup.
  • Added configurable heist planning-map labels and target coordinates, with automatic target selection for existing definitions.
  • Improved Heist Creator editing with focused detail dialogs and grouped laser walls that also support openings with offset corners.

Other Changes

  • Added Hungarian translations for Crime menus and messages.
  • Fixed an issue where newly placed plants could appear late or move away from the confirmed placement height.
  • Fixed an issue where laboratory interiors could appear incomplete or workers could leave their interior.
  • Fixed an issue where laboratory emergency exits exposed management controls instead of only providing an exit.
  • Fixed an issue where laboratory item images disappeared after management actions.
  • Fixed an issue where laboratory supplier markers used incorrect drawing arguments.
  • Fixed an issue where heist buyers or their interactions could remain after plan changes or resource stops.
  • Fixed an issue where the tablet briefly showed a previous page while opening another view, and removed the obsolete intermediate Crime menu.
  • Fixed an issue where activity displays could move outside the visible screen.
  • Fixed an issue where detached ATM rear panels did not collide correctly with drilling shots.
  • Improved ATM drilling calibration with independent hand targets and clearer stance controls.
  • Changed the default reputation requirement for joining crime jobs to zero while retaining configurable positive requirements.
  • Optimized repeated inventory-item checks and drug-state preparation when multiple players load data together.
  • Improved Creator validation, defaults, notifications and shared dropdown controls.
  • Updated the optional Pacific heist export so its four cash pickups each contain 200,000.
  • Improved startup diagnostics so migration waits identify the affected resource script in protected builds.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs.lua
  • sky_crimesystem/config/drugs_campers.lua
  • sky_crimesystem/config/drugs_growing.lua
  • sky_crimesystem/config/drugs_laboratories.lua
  • sky_crimesystem/config/drugs_labs_power_workers.lua
  • sky_crimesystem/config/drugs_market_threat_processing.lua
  • sky_crimesystem/config/drugs_supply_chain.lua
  • sky_crimesystem/config/heist_exports/heist_4_v1.json
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/config/reputation.lua
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/source/* — delete and reinsert
Update InstructionsA guided update for server owners0.6.00.7.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

These instructions cover sky_crimesystem 0.6.0 → 0.7.0. Complete earlier required migrations first when upgrading from an older version. Before stopping the server, finish active base raids and back up the database, installed resource, customized configuration and saved Job Configurator, Drug Creator and Heist Creator data. Then stop the server for the coordinated update; raids do not resume after a resource restart.

Install Base 1.44.0 first, Jobs Base 1.47.0 second and Crime 0.7.0 afterward, together with the matching updates for your other installed Sky jobs. The new raid interfaces and laboratory worker support require these matching dependencies. Keep your current framework, inventory and vehicle-key providers configured and running before the Sky resources.

Version 0.6.0

Highlights

  • Added focused Drug Creator editor pages with section navigation, clearer required-field feedback and save, discard or continue choices for unsaved edits.
  • Added selective default imports so owners can choose which supplied Creator entries to install or replace.
  • Added a dedicated camper manager for production, storage, upgrades, finances and setup readiness.
  • Added a visual model picker with previews, search, categories, pagination, custom model names and 18 bundled plant-growth previews.
  • Added a persistent wall screen for each Crime organization to share a tablet heist plan with nearby players.
  • Added four separate drilling points on detached ATM rear panels, retaining completed screws after an interrupted attempt.
  • Added polygon gas zones and four-corner laser surfaces to the Heist Creator.

Notable Changes

  • Changed camper processing to use the fixed Drug Wars interior and its built-in workstation, without requiring separately hired workers or placed production machines.
  • Added free placement of plant pots inside laboratories and removed the stock fixed cultivation positions and cultivation-wing expansion.
  • Improved production planning with required-material explanations and checks before an order is created.
  • Changed world-processing quantities to represent the requested finished output and scale full recipe batches, materials, duration and fees together.
  • Improved camper storage upgrades, transfer checks, purchase confirmations and visible updates after production or storage changes.
  • Fixed an issue where camper and laboratory messages could display the wrong manager name.
  • Changed normal and test plants to start seeded and grow gradually from their actual server-side care and environment state.
  • Added selectable harvest tools to Drug Field and Wild Plant entries.
  • Added cultivation-level, experience and unlock controls to the Job Configurator.
  • Changed QBCore framework organizations to use gangs, matching Qbox while preserving ESX job-based organizations.
  • Added direct interaction with the physical heist screen, including map controls, drawing, notes and supported plan actions.
  • Improved shared presentations so closing the tablet or leaving local screen interaction keeps the presentation running, and another authorized member can take over.
  • Improved the tablet planning overview with clearer next steps, preparation and crew requirements, equipment status and direct access to existing active plans.
  • Improved planning dialogs, member selection, photo previews and expanded maps across supported tablet themes and screen sizes.
  • Fixed an issue where a planning-location preview could show the wrong prop or position when switching between a table and a wall.
  • Improved gas-zone and laser placement with clearer feedback, clean cancellation and previews that follow the current placement.
  • Improved Creator navigation with Tab switching between the world and mission-flow views while preserving input inside forms and dialogs.
  • Fixed an issue where mouse look could remain blocked outside the Creator interface.

Other Changes

  • Changed the supplied drug catalog to a smaller Weed and Cocaine setup and removed automatic default imports during startup.
  • Changed process steps to an expandable editor focused on basic production fields, with reorder, duplicate, remove and preset actions.
  • Fixed an issue where a selective import could save entries whose required drug, interior or process definition was missing.
  • Fixed an issue where pressing Escape in the model picker could also close the editor or open an unsaved-changes warning.
  • Improved route-contact forms, tablet controls and signatures across screen resolutions.
  • Improved item-check diagnostics for interrogation and added missing laboratory and Creator translations.
  • Improved drill assembly with detailed component images, tool movement and native game sounds.
  • Added translations for shared screens, drilling points and tablet planning guidance.
  • Added an optional exported heist definition for manual review and import in the Heist Creator.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs.lua
  • sky_crimesystem/config/drugs_growing.lua
  • sky_crimesystem/config/drugs_laboratories.lua
  • sky_crimesystem/config/drugs_supply_chain.lua
  • sky_crimesystem/config/heist_exports/heist_4_v1.json
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen.ytyp
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_01.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_02.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_03.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_04.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_05.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_06.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_07.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_08.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_09.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_10.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_11.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_12.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_13.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_14.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_15.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_16.ydr
  • sky_crimesystem/stream/heist-screen/sky_crime_heist_screen_materials.ytd
Update InstructionsA guided update for server owners0.5.00.6.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

This is the complete 0.6.0 package. If you already installed an earlier 0.6.0 download, apply these instructions again; checking the version alone cannot distinguish the packages. The current package has nui_build '05d656cdde7d2846' in its manifest and includes the stream/heist-screen/ assets and the new screen configuration. Read every step before stopping the server.

Back up stored Creator definitions before importing any defaults. The new selection page replaces selected existing entries with the supplied versions.

If Fire Job is installed and you are also updating an older Fire version, take all breathing bottles out of vehicle bottle storage before stopping that old version. The Fire update cannot migrate its old live vehicle-state contents. Complete this pre-shutdown step before updating Base or Jobs Base.

These instructions cover sky_crimesystem 0.5.0 → 0.6.0. Complete earlier required migrations first if upgrading from an older release. Stop the server for the coordinated update and back up the resource, database, customized configuration and saved job/creator settings. Install Base 1.43.0 first, then Jobs Base 1.46.0, then the matching installed job releases.

Version 0.5.0

Update Base to 1.42.0 and Jobs Base to 1.45.0 before installing Crime System 0.5.0.

Highlights

  • Added personal Crime reputation, with configurable rewards for completed activities, a /crimerep overview and an optional reputation requirement for joining Crime factions.
  • Improved transported ATM drilling with the shared pressure-and-heat minigame, an aligned player and drill, and an administrator preview for adjusting the camera and positioning.
  • Improved processing orders with a quantity selector, matching material requirements and fees, and an exact remaining-time display.
  • Added Heist Creator context menus for editing, copying, pasting, duplicating and deleting supported missions, objectives, approaches, gas zones and lasers.

Notable Changes

  • Fixed an issue where shop robbery alerts did not create an incident in Jobs Base with the standard configuration.
  • Fixed an issue where public ATM and shop robbery actions could be hidden from ordinary civilians in the radial menu.
  • Improved shop-safe drilling with support for gang safes, audible jams and configurable drill breakage after repeated overheating, without an individual drilling-attempt time limit.
  • Fixed an issue where shopkeepers could lose their surrender pose or leave outdated threat information on screen after dying.
  • Fixed an issue where heist blockades using the existing progress drilling option did not open the pressure minigame correctly.
  • Added a complete default vault-drill preparation recipe using a drill, repair kit and car battery.
  • Improved outdoor cultivation with pot-free weed models, an adjustable ground offset for wild plants, a dedicated fertilizing interaction and better multi-part harvest views.
  • Fixed an issue where laboratory templates could duplicate or misplace equipment, lose storage links or prevent stored equipment from being placed.
  • Improved laboratory storage so equipment uses the intended shared stock and capacity, while saved equipment positions and model orientation remain consistent.
  • Fixed an issue where valid standard Drug Creator entries could be treated as migration conflicts or customized values could be replaced during normal default updates.
  • Fixed an issue where the Drug Creator's More menu did not open worker, camper and street-sale actions.
  • Improved sale-route contacts with clearer offers, amounts and sale progress, and an explanation before opening a route that is currently unavailable.
  • Added normal consumption for eligible finished drug items supplied outside the production system, while preserving checks on items that already carry a production batch.

Other Changes

  • Optimized Creator lists and details, drug activity, heist planning, territory changes and interrogation updates to avoid repeatedly transferring unchanged information.
  • Fixed an issue where delayed Creator or graffiti responses could replace a newer selection or unsaved work; conflicting edits are now rejected with a translated explanation.
  • Optimized drug startup and laboratory database reads to avoid redundant updates and repeated reads of the same data.
  • Reduced the texture memory used by damaged ATM models.
  • Improved heist planning with paper and folder textures and made vault-hack text easier to read.
  • Fixed an issue where scrolling during heist placement could switch the player's weapon.
  • Improved form readability, selection-list layering and shared tag controls across the interface.
  • Changed world processing stations to use the interaction help display instead of floating 3D text and shortened equipment highlighting to five seconds by default.
  • Updated gameplay, Creator, reputation and drilling translations in all bundled languages.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs_growing.lua
  • sky_crimesystem/config/drugs_laboratories.lua
  • sky_crimesystem/config/drugs_market_threat_processing.lua
  • sky_crimesystem/config/drugs_supply_chain.lua
  • sky_crimesystem/config/functions.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/config/reputation.lua
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert
  • sky_crimesystem/stream/sky_atm_01_exploded.ydr
  • sky_crimesystem/stream/sky_atm_01_exploded_cash.ydr
  • sky_crimesystem/stream/sky_atm_02_exploded.ydr
  • sky_crimesystem/stream/sky_atm_02_exploded_cash.ydr
  • sky_crimesystem/stream/sky_atm_03_exploded.ydr
  • sky_crimesystem/stream/sky_atm_03_exploded_cash.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_exploded.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_exploded_cash.ydr
Update InstructionsA guided update for server owners0.4.00.5.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

These instructions cover 0.4.0 → 0.5.0. Complete the earlier migrations first when upgrading from an older version. Stop the server and back up the database, resource, custom configuration, saved Creator definitions and configurator data. Install sky_base 1.42.0, then sky_jobs_base 1.45.0, including their own migration steps, before Crime. Review the new default admission requirement of 100 reputation points before reopening faction recruitment.

Version 0.4.0

Update Base to 1.41.0 and Jobs Base to 1.44.0 before installing sky_crimesystem0.4.0. Narcan overdose treatment requires Ambulance 2.40.0 and Crime 0.4.0 together. Optional explosion fires require the matching Fire 1.12.0 installation.

Highlights

  • Added transported ATM drilling and cash collection, with separate removable panels and cash models.
  • Changed ATM explosives to use remote detonation from the planter's radial menu within the configured distance and time limits.
  • Added damaged ATM models for explosive robberies while keeping blown-open machines at their original location.
  • Added interactive shop-safe drilling with pressure, heat, a compact display and a visible drill in the game world.
  • Improved the Drug Creator with a drug-based production overview and focused editors for material sources, processing, cultivation and sales.
  • Added support for treating active overdoses with Narcan through the matching Ambulance update.

Notable Changes

  • Added a mechanical combination dial and a retractable code note for shop safes.
  • Added an optional GTA vault-drilling minigame for heist-door methods while keeping the existing progress mode as the default.
  • Added cash or black-money item payouts for supported shop, ATM and heist rewards, including Loot Buyer settlement.
  • Improved ATM towing with configurable housing weight and resistance applied to the towing vehicle.
  • Changed wall-mounted ATM models to reject towing while retaining explosive access.
  • Improved ATM drilling and looting so a stationary transported machine can be used while its tow rope remains attached.
  • Added support for the Roxwood ATM model when the corresponding map asset is installed.
  • Improved plant setup and watering with a dedicated watering interaction, better prop placement and clearer camera controls.
  • Improved harvest views for large plants and added collection modes with configurable reward and quality ranges for drug fields.
  • Fixed an issue where purchased laboratory sites could appear available again after a restart.
  • Fixed an issue where processing stations could keep their old location or availability after Creator changes.
  • Fixed an issue where saved processing props could be moved to a roof instead of retaining their chosen height.
  • Fixed an issue where grow lamps did not appear because their configured model names were unavailable.
  • Improved interrogation-chair and tool-cart placement with camera aiming and rejection of unsuitable surfaces.

Other Changes

  • Fixed an issue where drug system updates could stop and produce server errors after a player disconnected or changed characters.
  • Added configurable screen positions for drug activity, interaction and plant-status displays.
  • Fixed shop robberies remaining blocked after interrupted interactions or failed payouts.
  • Improved shop robbery checks so threat weapons are verified by the server and dead players cannot collect rewards.
  • Fixed shop hacking screens staying open after the player dies, moves away or the session ends.
  • Fixed ATM objects and interactions appearing in a different server instance.
  • Improved ATM drilling and looting checks to reject dead players and enforce the full cash-collection time.
  • Fixed expired ATM charges remaining active when no suitable player was available to display the explosion.
  • Improved drug-prop rotation with the mouse wheel and finer steps while holding Shift.
  • Changed new drug interaction defaults to markers, leaving floating text as an explicit choice and preserving saved selections.
  • Fixed an issue where processing progress could display a blank label.
  • Fixed an issue where drug tests could receive an effect description instead of the consumed substance name.
  • Fixed an issue where saved heist-door interaction positions could fail to load.
  • Fixed an issue where players could not return assigned gas masks after a heist plan had ended.
  • Fixed an issue where Crime tablet apps remained available during another job's service duty.
  • Fixed an issue where disabled money-laundering previews could interrupt shared configurator navigation.
  • Improved heist startup so it can resume when the server is ready.
  • Optimized raid maintenance to reduce unnecessary server work when checking active and expired raids.
  • Improved ATM cleanup so ropes and custom objects are removed when the resource stops.
  • Improved frontend packaging so replacing the complete interface removes obsolete files from older builds.
  • Updated Creator guidance and gameplay translations across the supported languages.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs.lua
  • sky_crimesystem/config/drugs_labs_power_workers.lua
  • sky_crimesystem/config/heists/fleeca_legion_square_v1.json
  • sky_crimesystem/config/interrogation_core.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert
  • sky_crimesystem/stream/sky_atm_01_exploded.ydr
  • sky_crimesystem/stream/sky_atm_01_exploded_cash.ydr
  • sky_crimesystem/stream/sky_atm_02.ydr
  • sky_crimesystem/stream/sky_atm_02_cash.ydr
  • sky_crimesystem/stream/sky_atm_02_exploded.ydr
  • sky_crimesystem/stream/sky_atm_02_exploded_cash.ydr
  • sky_crimesystem/stream/sky_atm_02_panel.ydr
  • sky_crimesystem/stream/sky_atm_03.ydr
  • sky_crimesystem/stream/sky_atm_03_cash.ydr
  • sky_crimesystem/stream/sky_atm_03_exploded.ydr
  • sky_crimesystem/stream/sky_atm_03_exploded_cash.ydr
  • sky_crimesystem/stream/sky_atm_03_panel.ydr
  • sky_crimesystem/stream/sky_atm_exploded.ytyp
  • sky_crimesystem/stream/sky_atm_props.ytyp
  • sky_crimesystem/stream/sky_fleeca_atm.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_cash.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_exploded.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_exploded_cash.ydr
  • sky_crimesystem/stream/sky_fleeca_atm_panel.ydr
  • sky_crimesystem/stream/sky_grow_lamp_01a.ydr
  • sky_crimesystem/stream/sky_grow_lamp_01b.ydr
  • sky_crimesystem/stream/sky_weed_props.ytyp
Update InstructionsA guided update for server owners0.3.00.4.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

Update Base to 1.41.0 and Jobs Base to 1.44.0 before installing sky_crimesystem 0.4.0. Narcan overdose treatment requires Ambulance 2.40.0 and Crime 0.4.0 together. Optional explosion fires require the matching Fire 1.12.0 installation. These instructions cover 0.3.0 → 0.4.0; complete earlier migrations first when upgrading from an older version. Stop the server and back up the resource, database, customized files and saved configurator/creator data.

Version 0.3.0

Update Base to 1.40.0 and Jobs Base to 1.43.0 before installing sky_crimesystem0.3.0. Optional explosion fires use Fire 1.11.0.

Highlights

  • Added active laboratory security guards and defense effects during assaults, including alarms and capture blocking while guards remain alive.
  • Added withdrawals from distribution hubs, with clearer batch, strain and stock information for managing stored products.
  • Added a choice between player funds and an authorized organization account for distribution-network expenses.
  • Added separate laboratory treasury accounts so deposits and withdrawals can use a different account from the purchase price.
  • Added standard Jobs Base police dispatches for successful ATM breaches and a setting to disable those alerts.

Notable Changes

  • Improved ATM sling robberies with attachment animations, more reliable rope presentation and the ability to detach a breached ATM without losing its loot.
  • Fixed an issue where robbing one ATM could hide a neighboring machine or leave the original wall machine visible after streaming back in.
  • Added a clerk handover animation and a configurable looting action after entering a shop safe's correct code.
  • Fixed an issue where laboratory shelves or equipment could fail to load or overlap with objects from another laboratory instance.
  • Fixed an issue where processing actions could fail when their animation setup was empty or incomplete.
  • Fixed an issue where reconnecting or restarting inside a camper laboratory could leave the player without a usable exit.
  • Changed laboratory knocking to keep the visitor's identity anonymous.
  • Improved the Drug Creator with unified item identities, simpler consumption-effect presets, plant variants and popups that stay inside the editor.
  • Improved Heist Creator validation so selecting an issue opens and highlights the affected field.
  • Added position and object-selection tools for shop clerks, safes and cash registers.
  • Fixed an issue where insufficient-funds messages in the drug market did not show the configured required amount.
  • Fixed an issue where heat information did not use the laboratory's actual location name.
  • Changed optional explosion fires to require at least one online firefighter by default.
  • Fixed an issue where interrogation chairs and carts could be placed at the wrong height on sloping ground.
  • Fixed an issue where deleting a crime organization could fail during creator cleanup.

Other Changes

  • Added missing raid and interrogation item definitions, inventory examples and matching images for supported inventories.
  • Improved dealer information and distribution views with clearer stock, route and contract details.
  • Improved model selection and recruitment previews with Sky-hosted images.
  • Improved translations across the supported languages and corrected inconsistent Drug Creator terminology.
  • Fixed an issue where disabled money-laundering features could still register their interface or background behavior.
  • Optimized repeated creator lookups, laboratory power updates, assault polling and nearby-ped searches.
  • Updated bundled images and removed superseded image files.

Changed Files

  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs.lua
  • sky_crimesystem/config/drugs_business_network.lua
  • sky_crimesystem/config/drugs_laboratories.lua
  • sky_crimesystem/config/drugs_market_threat_processing.lua
  • sky_crimesystem/config/drugs_supply_chain.lua
  • sky_crimesystem/config/functions.lua
  • sky_crimesystem/config/inventory/README.md
  • sky_crimesystem/config/inventory/items_ox.lua
  • sky_crimesystem/config/inventory/items_qb.lua
  • sky_crimesystem/config/inventoryimages/png/0_blue_dream_seed.png
  • sky_crimesystem/config/inventoryimages/png/0_og_kush_seed.png
  • sky_crimesystem/config/inventoryimages/png/0_white_widow_seed.png
  • sky_crimesystem/config/inventoryimages/png/advanced_lockpick.png
  • sky_crimesystem/config/inventoryimages/png/baseraidkit.png
  • sky_crimesystem/config/inventoryimages/png/black_money.png
  • sky_crimesystem/config/inventoryimages/png/blank_tab_sheet.png
  • sky_crimesystem/config/inventoryimages/png/blindfold.png
  • sky_crimesystem/config/inventoryimages/png/blowtorch.png
  • sky_crimesystem/config/inventoryimages/png/blue_dream.png
  • sky_crimesystem/config/inventoryimages/png/blue_dream_seed.png
  • sky_crimesystem/config/inventoryimages/png/blue_spore.png
  • sky_crimesystem/config/inventoryimages/png/blue_spore_seed.png
  • sky_crimesystem/config/inventoryimages/png/bolt_cutters.png
  • sky_crimesystem/config/inventoryimages/png/brick_mold.png
  • sky_crimesystem/config/inventoryimages/png/brick_press.png
  • sky_crimesystem/config/inventoryimages/png/burner_phone.png
  • sky_crimesystem/config/inventoryimages/png/cable_tie.png
  • sky_crimesystem/config/inventoryimages/png/car_battery.png
  • sky_crimesystem/config/inventoryimages/png/carbon_filter.png
  • sky_crimesystem/config/inventoryimages/png/chemical_precursor.png
  • sky_crimesystem/config/inventoryimages/png/chemical_reactor.png
  • sky_crimesystem/config/inventoryimages/png/chemistry_table.png
  • sky_crimesystem/config/inventoryimages/png/coca_leaf.png
  • sky_crimesystem/config/inventoryimages/png/coco_mix.png
  • sky_crimesystem/config/inventoryimages/png/coke.png
  • sky_crimesystem/config/inventoryimages/png/coke_baggy.png
  • sky_crimesystem/config/inventoryimages/png/coke_brick.png
  • sky_crimesystem/config/inventoryimages/png/coke_powder.png
  • sky_crimesystem/config/inventoryimages/png/coke_seed.png
  • sky_crimesystem/config/inventoryimages/png/crowbar.png
  • sky_crimesystem/config/inventoryimages/png/curing_shelf.png
  • sky_crimesystem/config/inventoryimages/png/dealer_guide_book.png
  • sky_crimesystem/config/inventoryimages/png/desert_ephedra.png
  • sky_crimesystem/config/inventoryimages/png/desert_ephedra_seed.png
  • sky_crimesystem/config/inventoryimages/png/desert_root.png
  • sky_crimesystem/config/inventoryimages/png/digital_scale.png
  • sky_crimesystem/config/inventoryimages/png/dried_mushroom.png
  • sky_crimesystem/config/inventoryimages/png/drill.png
  • sky_crimesystem/config/inventoryimages/png/drug_generator_t1.png
  • sky_crimesystem/config/inventoryimages/png/drug_generator_t2.png
  • sky_crimesystem/config/inventoryimages/png/drug_generator_t3.png
  • sky_crimesystem/config/inventoryimages/png/drug_generator_t4.png
  • sky_crimesystem/config/inventoryimages/png/drug_generator_t5.png
  • sky_crimesystem/config/inventoryimages/png/drug_oven.png
  • sky_crimesystem/config/inventoryimages/png/drug_packaging.png
  • sky_crimesystem/config/inventoryimages/png/drug_press.png
  • sky_crimesystem/config/inventoryimages/png/drying_rack.png
  • sky_crimesystem/config/inventoryimages/png/dryland_root.png
  • sky_crimesystem/config/inventoryimages/png/dryland_root_seed.png
  • sky_crimesystem/config/inventoryimages/png/empty_baggy.png
  • sky_crimesystem/config/inventoryimages/png/empty_bottle.png
  • sky_crimesystem/config/inventoryimages/png/empty_capsule.png
  • sky_crimesystem/config/inventoryimages/png/empty_cup.png
  • sky_crimesystem/config/inventoryimages/png/empty_jar.png
  • sky_crimesystem/config/inventoryimages/png/ephedra_leaf.png
  • sky_crimesystem/config/inventoryimages/png/explosive_charge.png
  • sky_crimesystem/config/inventoryimages/png/fabric_pot.png
  • sky_crimesystem/config/inventoryimages/png/foil_pack.png
  • sky_crimesystem/config/inventoryimages/png/fuel_can.png
  • sky_crimesystem/config/inventoryimages/png/garden_scissors.png
  • sky_crimesystem/config/inventoryimages/png/gas_mask.png
  • sky_crimesystem/config/inventoryimages/png/gelato.png
  • sky_crimesystem/config/inventoryimages/png/gelato_seed.png
  • sky_crimesystem/config/inventoryimages/png/general_keycard.png
  • sky_crimesystem/config/inventoryimages/png/gloves.png
  • sky_crimesystem/config/inventoryimages/png/grow_lamp.png
  • sky_crimesystem/config/inventoryimages/png/grow_tent.png
  • sky_crimesystem/config/inventoryimages/png/hacking_device.png
  • sky_crimesystem/config/inventoryimages/png/hacktool.png
  • sky_crimesystem/config/inventoryimages/png/heist_planning_table.png
  • sky_crimesystem/config/inventoryimages/png/herbal_extract.png
  • sky_crimesystem/config/inventoryimages/png/herbal_pill.png
  • sky_crimesystem/config/inventoryimages/png/herbal_stimulant.png
  • sky_crimesystem/config/inventoryimages/png/herbal_stimulant_seed.png
  • sky_crimesystem/config/inventoryimages/png/hydro_bucket.png
  • sky_crimesystem/config/inventoryimages/png/industrial_fan.png
  • sky_crimesystem/config/inventoryimages/png/industrial_lamp.png
  • sky_crimesystem/config/inventoryimages/png/interrogation_cart.png
  • sky_crimesystem/config/inventoryimages/png/interrogation_chair.png
  • sky_crimesystem/config/inventoryimages/png/joint.png
  • sky_crimesystem/config/inventoryimages/png/keycard_cloner.png
  • sky_crimesystem/config/inventoryimages/png/lab_filter.png
  • sky_crimesystem/config/inventoryimages/png/lab_gloves.png
  • sky_crimesystem/config/inventoryimages/png/lab_shelf_large.png
  • sky_crimesystem/config/inventoryimages/png/lab_shelf_medium.png
  • sky_crimesystem/config/inventoryimages/png/lab_shelf_small.png
  • sky_crimesystem/config/inventoryimages/png/lab_supply_kit.png
  • sky_crimesystem/config/inventoryimages/png/label_printer.png
  • sky_crimesystem/config/inventoryimages/png/lean.png
  • sky_crimesystem/config/inventoryimages/png/lean_bottle.png
  • sky_crimesystem/config/inventoryimages/png/lean_cup.png
  • sky_crimesystem/config/inventoryimages/png/lean_mix.png
  • sky_crimesystem/config/inventoryimages/png/lean_seed.png
  • sky_crimesystem/config/inventoryimages/png/living_soil.png
  • sky_crimesystem/config/inventoryimages/png/lockpick.png
  • sky_crimesystem/config/inventoryimages/png/lsd.png
  • sky_crimesystem/config/inventoryimages/png/lsd_seed.png
  • sky_crimesystem/config/inventoryimages/png/lsd_tab_unpacked.png
  • sky_crimesystem/config/inventoryimages/png/lsd_tabs.png
  • sky_crimesystem/config/inventoryimages/png/machine_oil.png
  • sky_crimesystem/config/inventoryimages/png/meth.png
  • sky_crimesystem/config/inventoryimages/png/meth_baggy.png
  • sky_crimesystem/config/inventoryimages/png/meth_crystal.png
  • sky_crimesystem/config/inventoryimages/png/meth_seed.png
  • sky_crimesystem/config/inventoryimages/png/mixing_table.png
  • sky_crimesystem/config/inventoryimages/png/mountain_coca.png
  • sky_crimesystem/config/inventoryimages/png/mountain_coca_seed.png
  • sky_crimesystem/config/inventoryimages/png/mushroom_baggy.png
  • sky_crimesystem/config/inventoryimages/png/mushrooms.png
  • sky_crimesystem/config/inventoryimages/png/og_kush.png
  • sky_crimesystem/config/inventoryimages/png/og_kush_seed.png
  • sky_crimesystem/config/inventoryimages/png/packaging_table.png
  • sky_crimesystem/config/inventoryimages/png/paint_remover.png
  • sky_crimesystem/config/inventoryimages/png/plant_medicine.png
  • sky_crimesystem/config/inventoryimages/png/plant_nutrients.png
  • sky_crimesystem/config/inventoryimages/png/plant_pot.png
  • sky_crimesystem/config/inventoryimages/png/plastic_wrap.png
  • sky_crimesystem/config/inventoryimages/png/police_raidram.png
  • sky_crimesystem/config/inventoryimages/png/potting_soil.png
  • sky_crimesystem/config/inventoryimages/png/precision_scissors.png
  • sky_crimesystem/config/inventoryimages/png/purple_haze.png
  • sky_crimesystem/config/inventoryimages/png/purple_haze_seed.png
  • sky_crimesystem/config/inventoryimages/png/purple_poppy.png
  • sky_crimesystem/config/inventoryimages/png/purple_poppy_seed.png
  • sky_crimesystem/config/inventoryimages/png/raid_scanner.png
  • sky_crimesystem/config/inventoryimages/png/rare_weed_seed.png
  • sky_crimesystem/config/inventoryimages/png/raw_weed.png
  • sky_crimesystem/config/inventoryimages/png/recovery_sling.png
  • sky_crimesystem/config/inventoryimages/png/repair_kit.png
  • sky_crimesystem/config/inventoryimages/png/resin_rich_seed.png
  • sky_crimesystem/config/inventoryimages/png/resin_scraper.png
  • sky_crimesystem/config/inventoryimages/png/resin_tap.png
  • sky_crimesystem/config/inventoryimages/png/rolling_paper.png
  • sky_crimesystem/config/inventoryimages/png/sealed_bottle_pack.png
  • sky_crimesystem/config/inventoryimages/png/search_warrant.png
  • sky_crimesystem/config/inventoryimages/png/security_camera.png
  • sky_crimesystem/config/inventoryimages/png/signal_jammer.png
  • sky_crimesystem/config/inventoryimages/png/small_fan.png
  • sky_crimesystem/config/inventoryimages/png/small_grow_lamp.png
  • sky_crimesystem/config/inventoryimages/png/small_shovel.png
  • sky_crimesystem/config/inventoryimages/png/spore_sample.png
  • sky_crimesystem/config/inventoryimages/png/spray_can.png
  • sky_crimesystem/config/inventoryimages/png/stolen_burner_phone.png
  • sky_crimesystem/config/inventoryimages/png/stolen_lab_keycard.png
  • sky_crimesystem/config/inventoryimages/png/stolen_recipe_notes.png
  • sky_crimesystem/config/inventoryimages/png/syrup_base.png
  • sky_crimesystem/config/inventoryimages/png/tab_solution.png
  • sky_crimesystem/config/inventoryimages/png/testing_kit.png
  • sky_crimesystem/config/inventoryimages/png/thermite_charge.png
  • sky_crimesystem/config/inventoryimages/png/torture_pliers.png
  • sky_crimesystem/config/inventoryimages/png/trimming_shears.png
  • sky_crimesystem/config/inventoryimages/png/trimming_table.png
  • sky_crimesystem/config/inventoryimages/png/vacuum_bag.png
  • sky_crimesystem/config/inventoryimages/png/vault_drill.png
  • sky_crimesystem/config/inventoryimages/png/vault_keycard.png
  • sky_crimesystem/config/inventoryimages/png/water_bottle.png
  • sky_crimesystem/config/inventoryimages/png/water_canister.png
  • sky_crimesystem/config/inventoryimages/png/weed.png
  • sky_crimesystem/config/inventoryimages/png/weed_baggy.png
  • sky_crimesystem/config/inventoryimages/png/weed_cured.png
  • sky_crimesystem/config/inventoryimages/png/weed_dried.png
  • sky_crimesystem/config/inventoryimages/png/weed_premium_jar.png
  • sky_crimesystem/config/inventoryimages/png/weed_seed.png
  • sky_crimesystem/config/inventoryimages/png/white_widow.png
  • sky_crimesystem/config/inventoryimages/png/white_widow_seed.png
  • sky_crimesystem/config/inventoryimages/png/wild_mushroom.png
  • sky_crimesystem/config/inventoryimages/webp/0_blue_dream_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/0_og_kush_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/0_white_widow_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/advanced_lockpick.webp
  • sky_crimesystem/config/inventoryimages/webp/black_money.webp
  • sky_crimesystem/config/inventoryimages/webp/blank_tab_sheet.webp
  • sky_crimesystem/config/inventoryimages/webp/blindfold.webp
  • sky_crimesystem/config/inventoryimages/webp/blowtorch.webp
  • sky_crimesystem/config/inventoryimages/webp/blue_dream_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/blue_spore.webp
  • sky_crimesystem/config/inventoryimages/webp/blue_spore_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/bolt_cutters.webp
  • sky_crimesystem/config/inventoryimages/webp/brick_mold.webp
  • sky_crimesystem/config/inventoryimages/webp/brick_press.webp
  • sky_crimesystem/config/inventoryimages/webp/burner_phone.webp
  • sky_crimesystem/config/inventoryimages/webp/cable_tie.webp
  • sky_crimesystem/config/inventoryimages/webp/car_battery.webp
  • sky_crimesystem/config/inventoryimages/webp/carbon_filter.webp
  • sky_crimesystem/config/inventoryimages/webp/chemical_precursor.webp
  • sky_crimesystem/config/inventoryimages/webp/chemical_reactor.webp
  • sky_crimesystem/config/inventoryimages/webp/coca_leaf.webp
  • sky_crimesystem/config/inventoryimages/webp/coco_mix.webp
  • sky_crimesystem/config/inventoryimages/webp/coke.webp
  • sky_crimesystem/config/inventoryimages/webp/coke_brick.webp
  • sky_crimesystem/config/inventoryimages/webp/coke_powder.webp
  • sky_crimesystem/config/inventoryimages/webp/crowbar.webp
  • sky_crimesystem/config/inventoryimages/webp/curing_shelf.webp
  • sky_crimesystem/config/inventoryimages/webp/dealer_guide_book.webp
  • sky_crimesystem/config/inventoryimages/webp/desert_ephedra_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/desert_root.webp
  • sky_crimesystem/config/inventoryimages/webp/digital_scale.webp
  • sky_crimesystem/config/inventoryimages/webp/drug_generator_t1.webp
  • sky_crimesystem/config/inventoryimages/webp/drug_generator_t5.webp
  • sky_crimesystem/config/inventoryimages/webp/drug_oven.webp
  • sky_crimesystem/config/inventoryimages/webp/drug_packaging.webp
  • sky_crimesystem/config/inventoryimages/webp/drug_press.webp
  • sky_crimesystem/config/inventoryimages/webp/drying_rack.webp
  • sky_crimesystem/config/inventoryimages/webp/dryland_root_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/empty_bottle.webp
  • sky_crimesystem/config/inventoryimages/webp/empty_capsule.webp
  • sky_crimesystem/config/inventoryimages/webp/empty_cup.webp
  • sky_crimesystem/config/inventoryimages/webp/empty_jar.webp
  • sky_crimesystem/config/inventoryimages/webp/ephedra_leaf.webp
  • sky_crimesystem/config/inventoryimages/webp/fabric_pot.webp
  • sky_crimesystem/config/inventoryimages/webp/foil_pack.webp
  • sky_crimesystem/config/inventoryimages/webp/fuel_can.webp
  • sky_crimesystem/config/inventoryimages/webp/gas_mask.webp
  • sky_crimesystem/config/inventoryimages/webp/gelato_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/gloves.webp
  • sky_crimesystem/config/inventoryimages/webp/grow_lamp.webp
  • sky_crimesystem/config/inventoryimages/webp/grow_tent.webp
  • sky_crimesystem/config/inventoryimages/webp/hacking_device.webp
  • sky_crimesystem/config/inventoryimages/webp/hacktool.webp
  • sky_crimesystem/config/inventoryimages/webp/heist_planning_table.webp
  • sky_crimesystem/config/inventoryimages/webp/herbal_stimulant.webp
  • sky_crimesystem/config/inventoryimages/webp/herbal_stimulant_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/hydro_bucket.webp
  • sky_crimesystem/config/inventoryimages/webp/industrial_fan.webp
  • sky_crimesystem/config/inventoryimages/webp/industrial_lamp.webp
  • sky_crimesystem/config/inventoryimages/webp/interrogation_cart.webp
  • sky_crimesystem/config/inventoryimages/webp/interrogation_chair.webp
  • sky_crimesystem/config/inventoryimages/webp/joint.webp
  • sky_crimesystem/config/inventoryimages/webp/keycard_cloner.webp
  • sky_crimesystem/config/inventoryimages/webp/lab_filter.webp
  • sky_crimesystem/config/inventoryimages/webp/lab_gloves.webp
  • sky_crimesystem/config/inventoryimages/webp/lab_shelf_large.webp
  • sky_crimesystem/config/inventoryimages/webp/lab_shelf_small.webp
  • sky_crimesystem/config/inventoryimages/webp/lab_supply_kit.webp
  • sky_crimesystem/config/inventoryimages/webp/label_printer.webp
  • sky_crimesystem/config/inventoryimages/webp/lean.webp
  • sky_crimesystem/config/inventoryimages/webp/lean_bottle.webp
  • sky_crimesystem/config/inventoryimages/webp/lean_cup.webp
  • sky_crimesystem/config/inventoryimages/webp/lean_mix.webp
  • sky_crimesystem/config/inventoryimages/webp/lean_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/living_soil.webp
  • sky_crimesystem/config/inventoryimages/webp/lockpick.webp
  • sky_crimesystem/config/inventoryimages/webp/lsd_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/machine_oil.webp
  • sky_crimesystem/config/inventoryimages/webp/meth.webp
  • sky_crimesystem/config/inventoryimages/webp/meth_crystal.webp
  • sky_crimesystem/config/inventoryimages/webp/meth_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/mixing_table.webp
  • sky_crimesystem/config/inventoryimages/webp/mountain_coca.webp
  • sky_crimesystem/config/inventoryimages/webp/mountain_coca_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/mushrooms.webp
  • sky_crimesystem/config/inventoryimages/webp/og_kush_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/packaging_table.webp
  • sky_crimesystem/config/inventoryimages/webp/paint_remover.webp
  • sky_crimesystem/config/inventoryimages/webp/plant_nutrients.webp
  • sky_crimesystem/config/inventoryimages/webp/plant_pot.webp
  • sky_crimesystem/config/inventoryimages/webp/plastic_wrap.webp
  • sky_crimesystem/config/inventoryimages/webp/police_raidram.webp
  • sky_crimesystem/config/inventoryimages/webp/potting_soil.webp
  • sky_crimesystem/config/inventoryimages/webp/precision_scissors.webp
  • sky_crimesystem/config/inventoryimages/webp/purple_haze_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/purple_poppy_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/raw_weed.webp
  • sky_crimesystem/config/inventoryimages/webp/resin_scraper.webp
  • sky_crimesystem/config/inventoryimages/webp/resin_tap.webp
  • sky_crimesystem/config/inventoryimages/webp/rolling_paper.webp
  • sky_crimesystem/config/inventoryimages/webp/sealed_bottle_pack.webp
  • sky_crimesystem/config/inventoryimages/webp/search_warrant.webp
  • sky_crimesystem/config/inventoryimages/webp/security_camera.webp
  • sky_crimesystem/config/inventoryimages/webp/signal_jammer.webp
  • sky_crimesystem/config/inventoryimages/webp/small_fan.webp
  • sky_crimesystem/config/inventoryimages/webp/small_shovel.webp
  • sky_crimesystem/config/inventoryimages/webp/spore_sample.webp
  • sky_crimesystem/config/inventoryimages/webp/spray_can.webp
  • sky_crimesystem/config/inventoryimages/webp/stolen_burner_phone.webp
  • sky_crimesystem/config/inventoryimages/webp/stolen_lab_keycard.webp
  • sky_crimesystem/config/inventoryimages/webp/stolen_recipe_notes.webp
  • sky_crimesystem/config/inventoryimages/webp/syrup_base.webp
  • sky_crimesystem/config/inventoryimages/webp/thermite_charge.webp
  • sky_crimesystem/config/inventoryimages/webp/torture_pliers.webp
  • sky_crimesystem/config/inventoryimages/webp/trimming_shears.webp
  • sky_crimesystem/config/inventoryimages/webp/trimming_table.webp
  • sky_crimesystem/config/inventoryimages/webp/vacuum_bag.webp
  • sky_crimesystem/config/inventoryimages/webp/vault_drill.webp
  • sky_crimesystem/config/inventoryimages/webp/water_canister.webp
  • sky_crimesystem/config/inventoryimages/webp/weed_premium_jar.webp
  • sky_crimesystem/config/inventoryimages/webp/weed_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/white_widow.webp
  • sky_crimesystem/config/inventoryimages/webp/white_widow_seed.webp
  • sky_crimesystem/config/inventoryimages/webp/wild_mushroom.webp
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/items_esx.sql
  • sky_crimesystem/source/* — delete and reinsert
Update InstructionsA guided update for server owners0.2.00.3.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

Update Base to 1.40.0 and Jobs Base to 1.43.0 before installing sky_crimesystem 0.3.0. Optional explosion fires use Fire 1.11.0. These instructions cover 0.2.0 → 0.3.0; complete earlier migrations first when upgrading from an older version. Stop the server and back up the resource, database, customized files and saved configurator/creator data.

Version 0.2.0

Update sky_base to 1.39.0 and sky_jobs_base to 1.42.0 before installing sky_crimesystem0.2.0.

Highlights

  • Added interrogation scenes with grabbing, carrying, vehicle transport, placeable chairs and tools, minigames, release, and rescue options.
  • Added organization base raids for criminal groups and police, with entry requirements, protection periods, and access to eligible storage and vehicles.
  • Added custom weed plants and pots, with distinct strain colors that become more visible as plants grow.

Notable Changes

  • Added an editor for drawing organization mainbase boundaries and previewing their height without replacing ordinary job locations.
  • Added administrator practice dummies for trying interrogation scenes and tools.
  • Added administrator tools for placing and testing heist explosives.
  • Added the trimming table to laboratory equipment so players can place it and process suitable products.
  • Improved heist planning with an estimated reward and clearer door placement controls.
  • Added an on-screen explosive countdown and more varied vault and camera hacking challenges.
  • Added selection of existing map monitors in the Heist Creator, including a supplied Pacific Standard monitor profile.
  • Improved the cash-cart preview so small rewards can be configured and the displayed cash does not change the actual payout.
  • Added a strain selector when placing a test plant through the Drug Creator.

Other Changes

  • Changed medical integration so Crime can start without Sky Ambulance Job installed.
  • Fixed an issue where the heist planning system could fail to load during startup.
  • Fixed an issue where purchased campers could be missing from the world or arrive without vehicle keys; unsuccessful spawns now return the purchase cost.
  • Fixed an issue where restarting the resource could leave base raids active and keep Drug Creator imports locked.
  • Fixed an issue where storage outside a mainbase could prevent a valid raid or boundary from being saved.
  • Fixed an issue where normal organization storage could also show an unrelated heist interaction.
  • Fixed an issue where heist equipment carrying inventory metadata could not be deposited into heist storage.
  • Improved heist pickup instructions so players know when equipment must be delivered to heist storage.
  • Changed the included Fleeca gas-mask pickup to an accessible location outside the Vespucci mask shop.
  • Fixed an issue where valid processing recipes could still leave a processing location unavailable.
  • Fixed an issue where the Drug Creator could block test-plant placement or accept a preview beyond the permitted placement range.
  • Fixed an issue where graffiti could be missing while its images were still loading.
  • Improved Crime interfaces at different screen sizes and corrected German translations across gameplay and creator screens.
  • Improved language loading so Crime screens use the selected resource translations from the first opening.
  • Optimized drug updates so unrelated players and unchanged interaction points do not need to reload the same information repeatedly.
  • Added a complete set of item images for the included Crime activities.
Money Wash and online Heist Hub publishing remain unavailable. Saved settings cannot enable Money Wash. You can still save and activate heists on your own server. Jewellery display cases remain unavailable in the Heist Creator. NPC police support remains disabled by its file-level master switch; saved configurator settings cannot bypass it. Police and medical alerts are separate features.
  • Added optional performance diagnostics to help support investigate lag and delays, with diagnostics disabled by default.

Changed Files

  • sky_crimesystem/config/base_raids.lua
  • sky_crimesystem/config/config.lua
  • sky_crimesystem/config/drugs_growing.lua
  • sky_crimesystem/config/drugs_labs_power_workers.lua
  • sky_crimesystem/config/heists/fleeca_legion_square_v1.json
  • sky_crimesystem/config/interrogation_core.lua
  • sky_crimesystem/config/interrogation_scenes.lua
  • sky_crimesystem/config/interrogation_settings.lua
  • sky_crimesystem/config/interrogation_tools.lua
  • sky_crimesystem/config/locales/*
  • sky_crimesystem/fxmanifest.lua
  • sky_crimesystem/import.sql
  • sky_crimesystem/source/* — delete and reinsert
  • sky_crimesystem/stream/sky_weed_blue_dream_large.ydr
  • sky_crimesystem/stream/sky_weed_blue_dream_medium.ydr
  • sky_crimesystem/stream/sky_weed_blue_dream_small.ydr
  • sky_crimesystem/stream/sky_weed_gelato_large.ydr
  • sky_crimesystem/stream/sky_weed_gelato_medium.ydr
  • sky_crimesystem/stream/sky_weed_gelato_small.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_large.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_medium.ydr
  • sky_crimesystem/stream/sky_weed_og_kush_small.ydr
  • sky_crimesystem/stream/sky_weed_plant_large.ydr
  • sky_crimesystem/stream/sky_weed_plant_medium.ydr
  • sky_crimesystem/stream/sky_weed_plant_small.ydr
  • sky_crimesystem/stream/sky_weed_plants.ytd
  • sky_crimesystem/stream/sky_weed_pot_empty.ydr
  • sky_crimesystem/stream/sky_weed_pot_soil.ydr
  • sky_crimesystem/stream/sky_weed_props.ytyp
  • sky_crimesystem/stream/sky_weed_purple_haze_large.ydr
  • sky_crimesystem/stream/sky_weed_purple_haze_medium.ydr
  • sky_crimesystem/stream/sky_weed_purple_haze_small.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_large.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_medium.ydr
  • sky_crimesystem/stream/sky_weed_white_widow_small.ydr

Removed Files

  • sky_crimesystem/config/inventoryimages/README.md
  • sky_crimesystem/config/inventoryimages/manifest.json
  • sky_crimesystem/stream/bzzz_growing_freepot_a.ydr
  • sky_crimesystem/stream/bzzz_growing_freepot_a.ytyp
  • sky_crimesystem/stream/bzzz_growing_freepot_c.ydr

Renamed Files

  • sky_crimesystem/stream/bzzz_growing_freepot_textures.ytd → sky_crimesystem/stream/sky_weed_pots.ytd
Update InstructionsA guided update for server owners0.1.00.2.0

Guided update

Update sky_crimesystem safely

Complete the five phases in order. Your progress is kept while this page remains open.

0 / 5phases complete

Phase 1 of 5

Prepare

Update sky_base to 1.39.0 and sky_jobs_base to 1.42.0 before installing sky_crimesystem 0.2.0. These steps cover 0.1.0 → 0.2.0. Follow earlier update instructions first when upgrading from an older version. Stop the server and back up the resource, database, custom settings, and saved configurator data.

Draft

Version 0.1.0

Initial release draft for Sky Crime System, based on the current development version. The release date is not yet confirmed.

Highlights

  • Added criminal organizations for ESX, QBCore, and Qbox, with framework job or gang membership and an independent membership option that lets players keep their regular jobs.
  • Added cooperative heists with crew planning, preparation missions, equipment management, different approaches, and shared progress through the robbery.
  • Added a drug economy covering cultivation, processing, laboratories, mobile production, and multiple ways to sell and distribute finished products.
  • Added territory control with supplied districts and custom areas, separate street and supply influence, ownership bonuses, and gang graffiti.

Notable Changes

  • Added a visual Heist Creator for arranging missions, objectives, dependencies, requirements, opening methods, and rewards, with tools to save and activate scenarios and open or export heist files.
  • Added an included Fleeca heist with a complete preparation and robbery flow for players and a starting point for server owners creating their own scenarios.
  • Added organization workshops and heist equipment storage so crews can craft tools and prepare the supplies required by their plans.
  • Added configurable heist security with alarms, cameras, lasers, gas zones, keycards, and doors or vaults that support different opening methods.
  • Added configurable loot collection and buyers, including cash, valuables, artwork, and deposit boxes.
  • Added optional heist preparations and escape scenarios involving computers, reconnaissance, transport vehicles, boats, diving, and one-time events.
  • Added a Drug Creator for managing drugs, strains, seeds, collection areas, recipes, equipment, laboratories, buyers, and routes.
  • Added plant cultivation with placement, growth stages, plant care, environmental conditions, harvesting, and configurable public collection areas.
  • Added custom weed plants and pots, including different strain appearances across growth stages.
  • Added public processing points and paid processing services with material requirements, production timers, and collection of finished goods.
  • Added purchasable laboratories with equipment placement, power, ventilation, storage, workers, upkeep, expansions, and production orders.
  • Added camper shops and mobile laboratories that players can purchase, convert, equip, and operate while parked.
  • Added product batches with quality, purity, freshness, potency, stability, contamination, packaging, and testing that affect production results and buyer demand.
  • Added consumable drug products with configurable effects, cooldowns, tolerance, addiction, and withdrawal.
  • Added street-sale conversations with buyer preferences, negotiation, refusals, scams, and the risk of police reports.
  • Added discoverable contacts, dealer trust, commissioned sales, delivery routes, changing market demand, and larger distribution networks with staff, storage hubs, and contracts.
  • Added drug-related heat, police and medical alerts, laboratory threats, and player attacks on production operations.
  • Added standalone shop robberies with clerk intimidation, cash registers, safe codes, drilling, and optional hacking.
  • Added ATM robberies using vehicle pulling and explosives, with configurable tools, rewards, police requirements, and cooldowns.
  • Added NPC pickpocketing with timing, pulse, and sequence minigames, selectable loot, cooldowns, and reactions such as fleeing, aggression, or police alerts after failed attempts.
  • Added organization base raids for criminal groups and police, with configurable entry requirements, protection periods, and access to eligible storage and vehicles.
  • Added the BlackBay tablet marketplace with player offers, buy requests, trade chat, configurable NPC traders, meetings, dead drops, and personal in-game coin wallets.
  • Added interrogation scenes with grabbing, carrying, vehicle transport, placeable chairs and tools, minigames, release, and rescue options.
  • Added faction PvP events with Last Man Standing, Team Deathmatch, and Free For All, including recurring schedules, entry fees, prize pools, scoreboards, and arena boundaries.

Other Changes

  • Added organization management with member invitations, ranks, permissions, shared funds, and configurable access to facilities.
  • Added shared tablet access, a gallery, garages, shops, wardrobes, storage, and lockers through Sky Jobs Base.
  • Added in-game configuration for organizations, locations, permissions, and gameplay settings through /jobconfig.
  • Added saved organization, territory, laboratory, plant, stock, heist, and event data with automatic database setup.
  • Added localized interfaces and optional integrations with Sky Police Job, Sky Ambulance Job, and Sky Fire Job.
Availability in this development version:
  • Money Wash is temporarily unavailable. Saved settings and imports cannot enable it. Existing businesses, equipment, and stored data are preserved. See Money Wash Businesses.
  • Online Heist Hub publishing is unavailable. Heists can still be saved and activated on your own server.
  • Jewellery display cases cannot be added through the Heist Creator. This does not disable the other loot types listed above.
  • NPC police support is disabled by default. Police and medical alerts remain separate features.

Changed Files

  • sky_crimesystem/* — install the complete resource package for this initial release, including configuration, translations, database files, models, and the built interface.