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Commands

Player, administrator, setup and diagnostic commands available in Crime System.
Normal gameplay runs through world interactions, the radial menu, tablets and facility interfaces. Commands are mainly used for setup, administration and focused diagnostics.

Values inside < > are required. Values inside [ ] are optional. A command marked configurable can have a different name in your configuration.

Player commands

CommandWhat it doesRequirement
/graffitiOpens the graffiti placement flowGraffiti must be enabled and the player must meet the configured access rules
/graffitireportReports the nearest graffitiThe report feature must be enabled
/leavepvpLeaves the active faction PvP sessionPlayer must be in a PvP session
/crimerepShows the player's Crime Reputation profileCrime Reputation must be enabled
/raidShows Base Raid help and active raidsConfigurable; default command is raid
/raid start <organization>Starts a Base Raid against the selected organizationAttacker, defender, item, duty and cooldown rules must pass
/raid stop <raidId>Stops an active Base RaidAny recognized actor on the attacking side who resolves to that raid
/raid complete <raidId>Completes an active Base RaidAny recognized actor on the attacking side who resolves to that active raid
/heistplanningStarts placement of the organization's planning boardConfigurable in Crime System under Config.HeistPlanning.workstations.planning; Jobs Base supplies the permission check
/druglab [labId]Opens laboratory management for an accessible labConfigurable; player needs access to that laboratory
/drugserviceequipment <equipmentId> [repair|refuel]Repairs or refuels laboratory equipmentPlayer needs access and the configured service requirements
A visible command is not an authorization shortcut. Crime System still validates organization membership, permissions, duty state, items, distance, cooldowns and the current server state.

Administrator and creator commands

CommandWhat it does
/jobconfigOpens the shared configurator; select Crime System
/drugcreatorOpens the Drug Creator; the command name is configurable
/heistcreatorOpens the Heist Creator; the command name is configurable
/setboss <job> <grade>Grants the selected regular job rank its registered management permissions; it does not assign Crime membership
/setcrimeboss <organization> <playerId>Assigns the connected player to the organization's highest rank
/removecrimeboss <organization> <playerId>Removes the connected player's membership in that organization
/crimejobtest [playerId]Shows the recognized organization, membership source and permissions
/graffitiadminOpens graffiti administration
/interrogationdummy [spawn|remove]Spawns or removes the Interrogation test NPC; configurable
/drugcampercreate [definitionId] [person|faction]Immediately attempts a paid Camper creation at the administrator's current position and heading

For example, /crimejobtest 12 checks player 12. Without a player ID, it checks your own character. From the server console, include the player ID.

Command names and permission entries are not always identical. In particular, /heistcreator uses the crimecreator permission entry. See Permissions when a setup command is denied.

Import local configuration

/jobconfigimport sky_crimesystem imports organizations and supported settings from the local configuration loaded when Crime System started.

Back up the database

Create a current backup before replacing saved settings.

Edit and restart

Change the local configuration and restart Crime System during maintenance so the new values are loaded.

Run the import

Execute /jobconfigimport sky_crimesystem with the required administrator permission.

Validate memberships

The import also restores Framework job / gang membership and migrates existing members. Verify representative organizations and characters afterwards.

The import does not import Drug Creator entries or heist files. Read Configuration and Database Backup and Restore before using it on a live server.

Diagnostic commands

These commands are intended for administrators on a test server. They can open isolated interfaces or spawn test objects without representing a complete live gameplay flow.

Additional raw drug*, creator-focus, noclip and tuning commands exist for development. They are internal implementation tools, not a stable player or administrator API, and can change without a documentation migration path.

Final verification

After using a creator, import or diagnostic command, repeat the affected flow with a normal player account. Confirm access, consumed items, saved state, police requirements and rewards through the real interaction path.

Continue with Troubleshooting if a command succeeds but the gameplay flow still fails.