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Commands
Values inside < > are required. Values inside [ ] are optional. A command marked configurable can have a different name in your configuration.
Player commands
| Command | What it does | Requirement |
|---|---|---|
/graffiti | Opens the graffiti placement flow | Graffiti must be enabled and the player must meet the configured access rules |
/graffitireport | Reports the nearest graffiti | The report feature must be enabled |
/leavepvp | Leaves the active faction PvP session | Player must be in a PvP session |
/crimerep | Shows the player's Crime Reputation profile | Crime Reputation must be enabled |
/raid | Shows Base Raid help and active raids | Configurable; default command is raid |
/raid start <organization> | Starts a Base Raid against the selected organization | Attacker, defender, item, duty and cooldown rules must pass |
/raid stop <raidId> | Stops an active Base Raid | Any recognized actor on the attacking side who resolves to that raid |
/raid complete <raidId> | Completes an active Base Raid | Any recognized actor on the attacking side who resolves to that active raid |
/heistplanning | Starts placement of the organization's planning board | Configurable in Crime System under Config.HeistPlanning.workstations.planning; Jobs Base supplies the permission check |
/druglab [labId] | Opens laboratory management for an accessible lab | Configurable; player needs access to that laboratory |
/drugserviceequipment <equipmentId> [repair|refuel] | Repairs or refuels laboratory equipment | Player needs access and the configured service requirements |
Administrator and creator commands
| Command | What it does |
|---|---|
/jobconfig | Opens the shared configurator; select Crime System |
/drugcreator | Opens the Drug Creator; the command name is configurable |
/heistcreator | Opens the Heist Creator; the command name is configurable |
/setboss <job> <grade> | Grants the selected regular job rank its registered management permissions; it does not assign Crime membership |
/setcrimeboss <organization> <playerId> | Assigns the connected player to the organization's highest rank |
/removecrimeboss <organization> <playerId> | Removes the connected player's membership in that organization |
/crimejobtest [playerId] | Shows the recognized organization, membership source and permissions |
/graffitiadmin | Opens graffiti administration |
/interrogationdummy [spawn|remove] | Spawns or removes the Interrogation test NPC; configurable |
/drugcampercreate [definitionId] [person|faction] | Immediately attempts a paid Camper creation at the administrator's current position and heading |
For example, /crimejobtest 12 checks player 12. Without a player ID, it checks your own character. From the server console, include the player ID.
/heistcreator uses the crimecreator permission entry. See Permissions when a setup command is denied.Import local configuration
/jobconfigimport sky_crimesystem imports organizations and supported settings from the local configuration loaded when Crime System started.
Back up the database
Create a current backup before replacing saved settings.
Edit and restart
Change the local configuration and restart Crime System during maintenance so the new values are loaded.
Run the import
Execute /jobconfigimport sky_crimesystem with the required administrator permission.
Validate memberships
The import also restores Framework job / gang membership and migrates existing members. Verify representative organizations and characters afterwards.
The import does not import Drug Creator entries or heist files. Read Configuration and Database Backup and Restore before using it on a live server.
Diagnostic commands
These commands are intended for administrators on a test server. They can open isolated interfaces or spawn test objects without representing a complete live gameplay flow.
/drugplantuitestopens the plant interface with test data./drugtablettest [home|market|heat|contacts|business]opens a specific tablet view; the default ishome./drugcampercreate [definitionId] [person|faction]immediately charges the configured account and creates the Camper at the administrator's current position and heading when validation succeeds; it does not open a separate placement session.
/atmtestinspects the nearby ATM robbery state./drillviewopens the shop-drill diagnostic view./atmdrillviewopens the ATM-drill diagnostic view.
- Setup:
/doorhashand/pacificvaulttest. - Equipment and access:
/heistcraftingtest,/heistkeycardtest,/heistcomputertest, and/heistvaulthacktest. - Security:
/heistalarmtest,/explosiontest, and/gastest. - Loot:
/lootcarttest,/depositboxtest,/artworktest, and/jewelcasetest.
drug*, creator-focus, noclip and tuning commands exist for development. They are internal implementation tools, not a stable player or administrator API, and can change without a documentation migration path.Final verification
After using a creator, import or diagnostic command, repeat the affected flow with a normal player account. Confirm access, consumed items, saved state, police requirements and rewards through the real interaction path.
Continue with Troubleshooting if a command succeeds but the gameplay flow still fails.
Inventory Items
All 166 default Crime System items, grouped by use, with inventory setup instructions and complete imports for ox_inventory, QS, QB-Core, Tgiann, Jaksam, CodeM, and ESX.
Database, Backup, and Restore
Understand Crime System persistence, automatic migrations, backups, imports, restores, and update verification.