[{"data":1,"prerenderedAt":164},["ShallowReactive",2],{"/docs/scripts/pets/features/training-and-companions":3,"/docs/scripts/pets/features/training-and-companions-surround":152,"/docs/scripts/pets/features/training-and-companions-implemented-suggestions":163},{"id":4,"title":5,"body":6,"description":142,"extension":143,"head":144,"implementedSuggestions":144,"meta":145,"navigation":146,"path":147,"schemaOrg":144,"seo":148,"sitemap":149,"stem":150,"__hash__":151},"docs/1.docs/scripts/5.pets/3.features/2.training-and-companions.md","Companions and training",{"type":7,"value":8,"toc":135},"minimark",[9,14,18,21,25,33,110,119],[10,11,13],"h2",{"id":12},"everyday-controls","Everyday controls",[15,16,17],"p",{},"F6 opens the pet radial by default; F7 toggles the HUD. Select an owned pet, wake/call it and choose actions from the radial. The menu includes follow, stay, go to a point, attack, sit, beg, lie down, bark and paw where that breed supports them. Utility actions include sending home, carrying/putting down, leash handling, vehicle seating and cancelling an emote. Available actions depend on the dog's current state and animation group.",[15,19,20],{},"The leash attaches to a nearby eligible dog and uses the shipped hand prop. Vehicle seating requires a suitable nearby vehicle and available configured seat. Carry, leash, feeding, toys, service work and duel states restrict conflicting actions; finish the current activity before starting another one.",[10,22,24],{"id":23},"obedience-scores","Obedience scores",[15,26,27,28,32],{},"Each trainable action has its ",[29,30,31],"strong",{},"own"," score. A score of 10 means a 10% chance to obey that request, not one guaranteed success in ten attempts. Follow and Stay therefore train independently. The default range is 10–100.",[34,35,36,50],"table",{},[37,38,39],"thead",{},[40,41,42,46],"tr",{},[43,44,45],"th",{},"Rule",[43,47,49],{"align":48},"right","Default",[51,52,53,62,70,78,86,94,102],"tbody",{},[40,54,55,59],{},[56,57,58],"td",{},"Initial score",[56,60,61],{"align":48},"10",[40,63,64,67],{},[56,65,66],{},"Obey, then give a treat within the reward window",[56,68,69],{"align":48},"+5 points",[40,71,72,75],{},[56,73,74],{},"Refuse, then give a treat",[56,76,77],{"align":48},"−10 points",[40,79,80,83],{},[56,81,82],{},"Obey but leave the window unrewarded",[56,84,85],{"align":48},"−2 points",[40,87,88,91],{},[56,89,90],{},"Reward window",[56,92,93],{"align":48},"120 seconds",[40,95,96,99],{},[56,97,98],{},"Cooldown across trainable commands and all owned pets",[56,100,101],{"align":48},"5 seconds",[40,103,104,107],{},[56,105,106],{},"Online inactivity decay",[56,108,109],{"align":48},"−1 point per unused 30-minute interval",[15,111,112,113,118],{},"Rewarding the dog settles its pending training result. A rejected command on cooldown does not settle the previous window; a new accepted command does. Offline time does not advance training decay. Wake, send home, carry, emote cancellation and menu navigation do not use an obedience roll. Reward supplies and their usage requirements are listed on ",[114,115,117],"a",{"href":116},"../reference/inventory-items","Inventory Items",".",[15,120,121,122,126,127,130,131,118],{},"Scores and reward state persist with the pet. Staff can use ",[123,124,125],"code",{},"/maxpettraining"," for an authorized test; it does not grant service-dog qualifications. Configure ",[123,128,129],{},"Training"," and control bindings in ",[114,132,134],{"href":133},"../setup/configuration","Configuration",{"title":136,"searchDepth":137,"depth":138,"links":139},"",1,2,[140,141],{"id":12,"depth":138,"text":13},{"id":23,"depth":138,"text":24},"Pet radial and HUD, follow and tricks, leash, carry and vehicle actions, and obedience scores.","md",null,{},true,"/docs/scripts/pets/features/training-and-companions",{"title":5,"description":142},{"loc":147},"1.docs/scripts/5.pets/3.features/2.training-and-companions","vBI6dDxx-p-ZQNrLB6oJMkjEyW84JFe6dBrhv25OFoA",[153,158],{"title":154,"path":155,"stem":156,"description":157,"children":-1},"Shop and ownership","/docs/scripts/pets/features/shop-and-ownership","1.docs/scripts/5.pets/3.features/1.shop-and-ownership","Understand core breeds, previews, purchases, persistence, and the linked supplies shop.",{"title":159,"path":160,"stem":161,"description":162,"children":-1},"Care and health","/docs/scripts/pets/features/care-and-health","1.docs/scripts/5.pets/3.features/3.care-and-health","Hunger, thirst, activities, persistent pet injuries and the rescue deadline.",[],1791330910570]