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Care and health

Hunger, thirst, activities, persistent pet injuries and the rescue deadline.

Needs

Spawned, living pets lose hunger and thirst while their owner is online. Stored pets and pets whose owner is offline pause this drain. Status is saved at checkpoints, after care, when a dog is dismissed, when a player disconnects and when the resource stops. A depleted stat damages the dog, so keep it fed and hydrated.

Call and select the pet before starting care or play. Conflicting activities must finish or be cancelled first. Press X or Escape to cancel. Fetch can fail if the destination is unreachable, on difficult terrain or in water.

Injuries and rescue

Pets have persistent life values. A living pet can receive treatment. When a pet is dying, its owner has a real-time five-minute rescue window; a successful rescue returns it at 50% life by default. The rescue timer is not reset by recalling, disconnecting or restarting. On expiry, the ownership row is permanently deleted.

Configure drain, damage, healing and the rescue window under Needs and Health. All care supplies, effects, usage requirements and inventory definitions are on Inventory Items.