Browse docs

Commands

Fire Job commands, firetruck HUD controls, key bindings, and shared setup tools.

For administrator group setup, see Permissions.

Fire Job commands

CommandArgumentsDescriptionConfiguration key
/skyfire[type] [x] [y] [z] [reignition options…]Creates a test fire immediately or starts in-world placement for the selected fire type.skyfire
/skyfiremenuNoneOpens the in-game fire creator UI.skyfiremenu
/skyfirestopfireIdStops one active fire by ID.skyfirestop
/skyfirestopnear[radius]Stops the nearest active fire within the given radius.skyfirestopnear
/skyfireclearNoneStops all active fires.skyfireclear
/skyfirelistNonePrints active fires and burned-out scenes to the server console.skyfirelist
/skyfiredebugNoneToggles client-side fire debug labels.skyfiredebug
/skyfiredecal[x] [y] [z] [size] [surface] [normalX] [normalY] [normalZ]Places a debug burn decal or starts in-world placement.skyfiredecal
/missioncreatorNoneOpens the fire scenario creator UI.missioncreator
/watermonitorNonePlaces the configured Water Monitor when enabled; requires an allowed job and duty state.Config.WaterMonitor.command
/waterbucketNonePlaces the configured helicopter bucket when enabled; requires an allowed job and, by default, duty state.Config.HeliBucket.command

Firetruck HUD commands

These are personal, client-side controls. They do not require administrator permissions and are not configured through Config.CommandPermissions. Enter them in the in-game chat, or without the leading / in the F8 client console.

CommandArgumentsDescription
/firetruckhudNoneToggles the water/foam HUD and remembers your preference. Hiding it also closes HUD editing and mouse interaction.
/firetruckhudmoveNoneEnables the HUD and opens its position and size editor, including while on foot.

Move and resize the HUD

  1. Run /firetruckhudmove.
  2. Drag the gauge panel to the desired position.
  3. Use the editor's and + buttons to adjust its size from 50% to 150%, in steps of 10 percentage points.
  4. Click Done or press Enter to finish editing.

Position and size are saved as you change them and remain stored locally for that player. Outside the editor, the enabled HUD appears in a supported fire vehicle or helicopter with a supported Water Bucket. The bucket view shows water only.

Mouse interaction and key bindings

While the HUD is visible, hold Left Ctrl to use the mouse and click Water or Foam. Release the key to end mouse interaction. Foam selection is available only when the vehicle has foam capacity.

ActionDefault keyConfiguration key
Toggle firetruck HUDUnbound; use /firetruckhud or assign a keyConfig.Keybinds.firetruckHudToggleKey
Hold firetruck HUD mouse interactionLeft Ctrl (LCONTROL)Config.Keybinds.firetruckHudCursorKey

FiveM uses +firetruckhudcursor on key press and -firetruckhudcursor on release. Use the held key for normal interaction; this is separate from the /firetruckhudmove layout editor.

Players can change these bindings under Settings > Key Bindings > FiveM. For server defaults and the exact Job Configurator fields, see HUD key bindings.

Shared setup commands

These commands are supplied through the Sky shared resources but are required during Fire Job setup:

CommandArgumentsDescription
/jobconfigNoneOpens the shared Job Configurator. Select Fire Jobs after opening it.
/jobconfigimportsky_firejobImports local jobs, vehicles, settings, features, and interactions into the live runtime.
/setbossjob gradeGrants all boss permissions to the selected job grade.

Notes

  • /skyfirelist writes the full output to the server console and only shows a short confirmation in game.
  • /skyfiremenu and /missioncreator must be opened in game, not from the server console.
  • /skyfiredecal supports ground, roof, and facade surfaces.
  • The optional /skyfire reignition arguments are reignitable, chance percentage, delay seconds, start scale, growth per second, final-extinguish hold seconds, near-impact tolerance, and near-impact accuracy, in that order.
  • /watermonitor and /waterbucket are operational equipment commands. They use their job, duty, and feature configuration instead of Config.CommandPermissions.
  • ACE-protected administrator commands omitted from Config.CommandPermissions are console-only.

Permission behavior

Firejob command groups are configured in sky_firejob/config/config.lua. Changes to permission groups require a resource restart. Players may also need to reconnect after their principal or framework group changes.

Support

Need help? Our support team is always ready to assist.

Join Discord