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Client Events
Client-side events provided by sky_jobs_base that other resources can listen to.
Client Events
These events are fired by sky_jobs_base on the client and can be listened to from any other
resource to react to shared job features.
| Event | Description |
|---|---|
sky_jobs_base:helicam | Fired when the helicopter camera is entered or exited. |
sky_jobs_base:helicam
Fired whenever the local player enters or exits the helicopter camera. The handler receives a single
state boolean: true when the cam is activated, false when it is closed. Useful for toggling
custom HUDs or overlays while the player is in the cam view.
client.lua
AddEventHandler("sky_jobs_base:helicam", function(state)
if state then
-- Heli cam opened: hide your HUD
exports["myCustomHud"]:ToggleHudVisibility(false)
else
-- Heli cam closed: show your HUD again
exports["myCustomHud"]:ToggleHudVisibility(true)
end
end)
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